Passionate About Game Development

TopoDOT CAD Software

Software Developer

Spearheaded the development of cutting-edge tools for clients of the TopoDOT software, utilizing C# and .NET technologies to enhance productivity and streamline workflows. Designed and implemented innovative solutions, enabling clients to effortlessly extract I-Beam structures from 3D data, resulting in a substantial boost in productivity and efficiency.

The Loneliest Artist

Producer

Worked with a team of designers, programmers, artists, writers, and many more to create this game using Unity and C#. Throughout the project, I skillfully managed our tasks and progress using Jira software, ensuring seamless coordination and efficiency. By implementing Agile/Scrum methodologies, we conducted daily standups, conducted productive weekly meetings, and held insightful sprint reviews and sprint planning sessions, which greatly contributed to our project’s success. “The Loneliest Artist” stands as a testament to our unwavering dedication and collaborative spirit.

Edge of Darkness

Game Programmer

Collaborated with a talented team of programmers and designers to create an exciting and intense dungeon crawling action game. The game was made using C# and Unity, which allowed us to easily work together and implement the many features and mechanics of the game.

When Pigs Fly

Game and Engine Developer

Developed an on rails shooter with a teammate for our senior project in our Game Development Bachelor program. To create the game, we utilized C++, the DirectX API, and a strong understanding of 3D math, applying mathematical concepts to create an immersive virtual environment.